If the tape is playing you can get record to engage during part of the spin (seems like after 2 beats.) Seems too awkward to actually get much use out of. If the tape wasn’t playing, record is engaged after the spin finishes. It doesn’t work well at all with record: If the tape was recording, the spin simply doesn’t engage. This doesn’t work well with reverse play: forward play is engaged before the spin kicks in. If you do this while playing, it will travel a little slower/quicker and it should keep everything on the beat by adding the momentum of the regular play speed. In endless, one can delete steps while the sequence is playing with (shift) + ( while quickly pressing Play.One thing in tombola sequencer: holding shift don’ t drop the notes in the sequencer, so you can play a melody while the sequencer is playing on hold….While in Tape mode, shift+loop+arrow (L or R) set the looping section for the next loop to be played.Pressing shift on the track levels screen makes a left/right fader appear next to each track, you can then use the knobs to fade each track into the left or right channels.To sample from the radio, I discovered that you can record directly onto tape then cut the bit you want, lift and drop onto the sampler! Much more flexible, and no length limit to what you record! It makes it easier to edit the sample afterwards….Not sure this has been mentioned before- I think its pretty cool!! Pitch bend in Sketch: just go into the sketch page and while you hold a note on the keyboard move the orange knob to pitch bend.Shift+CutTrackKey cuts all 4 tracks from the tape, then you can paste it back into the tape, and do so many times, so you can keep an unbounced version of it.I just figured that the Master reverb is Stereo, while the track reverb is mono.Use shift to get it just right and use the telematic(blend) to get some beautiful doubling effects the snare) at the same place of the grid. In finger mode, you can get something close to velocity by playing twice the same note (e.g.kind of a nice ‘undo’ on the same tape track. basically you can ‘overwrite’ with the drop. Found this a nice way to keep the track numbers down instead of using up the tracks too quick. That way if you flub up on overdubbing a track, you can just drop the old lifted track back on again and try again. With some engines, the author of the blog was not quite sure, but read for yourself… Quickies It’s nicely explained for beginners, but I believe even some of our OP-1 experts here might find some detail they were not so sure about. He must have spent a fair amount of time taking notes while tweaking: Just a quick reminder for everyone who joined this lovely community recently: There’s an old blog out there which pretty much explains all synth engines very detailed. Scratching and lo-fi tips Original synths explained TE’s printable drum pattern templates for PO-12 OP-1 Sidechain FX with the Updated Tremolo LFO How to make TB-303 like sounds on the OP-1 Raw links with no explanatory textīeats Dissected - great resource for learning about drum programming Changes since initial publicationįormatting, indentation, whitespace rationalized Egregious Markdown mistakes corrected Identified some dead links Added latest tip. Alternatively just fork this repository and plough your own furrow. Feel free to make pull requests if you make some awesome modifications (ideas: translating some English-as-a-third-language-isms creating a hierarchical structure with a contents page converting the whole thing into a Github wiki merge with PO, OP-Z, Oplab and Modular tips lists to create one list to rule them all). I had no intention of ever editing this, but the traffic on the tips thread is sufficiently low that I can keep up. These were digested and slightly edited from OP Forums' OP-1 Tips and Tricks thread.įor credits for the individual tips, please see the original thread. OP-1 Tips A collection of OP-1 tips and tricks
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