what makes games addictive, engaging or just reverse) and simple games emerging from MT engine are of special interest to me. I'm interested in psychology of gaming (e.g. In the 'Quality Update' I mentioned, I'll be doing some things to make them behave more like real animals, or at least as much has the current mobs api allows.Īs for the rest of the replies regarding bugs, I'll have those fixed as soon has I can. Lone_Wolf Member Posts: 2151 Joined: Sun 5:50 am GitHub: LoneWolfHT In-game: Lone_WolfĮlCeejo wrote:Just look at my last reply. When you hover over an inventory item it'll then stick the itemstring in the tooltip. You could also enable the setting in the screenshot. IIRC if you try to drop an unknown item it prints the name of it in chat. WARNING: Assignment to undeclared global "owner_loyal" inside a function at ~/.minetest/mods/paleotest/dire_a:113. WARNING: Assignment to undeclared global "attack_players" inside a function at ~/.minetest/mods/paleotest/dire_a:112. I did find a lot of errors about undeclared globals.Ĭode: Select all WARNING: Assignment to undeclared global "attack_monsters" inside a function at ~/.minetest/mods/paleotest/dire_a:111. I looked in my debug.txt file, but didn't find anything mentioning it. I don't recall what DNA it was, but I got an unknown item. I did have an error with creating an egg from some DNA. For example quicksand can be found only at sea level and is, therefore, rarer than the diagram wrote:Very cool. Another important set of parameters is given by the minimal and the maximal y-values, where the biome is generated. Note also that the biome sizes do not correspond to the sizes in the Voronoi diagram. Note that quite a few different biomes are just denoted as "Grassy". The parameters are taken from the Illuna-Minetest GitLab. The Voronoi diagram of the main biomes of the Illuna TechEth world is shown on the right. The length of the border shared between two areas, compared to the length shared with other areas, will tell you how frequently two biomes are likely to be found next to each other." If two areas share a border, the biomes they represent in-game can be located next to each other. The diagram is then divided into areas, such that every position in a given area is closer to the point inside that area than it is to any other point on the diagram.Įach area represents a biome. This is done by marking a point for each biome based on heat and humidity values, where the x-axis is heat and the y-axis is humidity. It can also give a general insight into how common biomes will be in-game, with larger and more central biomes being more common than smaller biomes or biomes that are located on the outer edge of the diagram. " The simplest way to visualise which biomes may share borders is to create a Voronoi diagram.Ī Voronoi diagram can reveal where biomes that should border each other do not, and where biomes that should not border each other do. Now, as stated by Rubenwardy in Biomes in Minetest Modding Book: Voronoi diagram of the Illuna TechEth biomes For example, the Fiery Biome has heat=100 and humidity=0, whereas the Frost biome has heat=9 and humidity=42. This biome may be anywhere at +10 nodes above sea level.Įach biome is assigned with a heat and humidity value between 0 and 100. actual candy, oh my god! Candy trees! Nyancat-mobs! What is happening!? It also contains special and regular Frost trees, Crystal spikes, Crystal grass, but also Snowy grass. At +130, you may start to discover Crystal dirt and ice. While the gravel can reach as deep as -192 nodes, the forest can be found at +3 to +92 above sea level.Īt +90 above sea level, it can get a bit frosty, this is where silver sand may be found. It also comes with a boat-load of flowers and plants. We chose to replace this with a beautiful Redwood-forest with customized Redwood-trees and exclusive Douglasie-trees. The original mod has a so called "mesa" biome in this place, mostly featuring clay.
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